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Gamehelphawaii: تفاوت میان نسخه‌ها

از Board Game Arena
پرش به ناوبری پرش به جستجو
جزبدون خلاصۀ ویرایش
بدون خلاصۀ ویرایش
خط ۱: خط ۱:
Overview: You are the chieftain of a kingdom (your placemat) with up to five villages (rows). You buy or go to the islands to get place tiles that you put in your villages. There are five rounds and you get a decreasing amount of resources each round with which to acquire place tiles. Its a many-paths-to-victory kind of game.
Overview: You are the chieftain of a kingdom (your placemat) with up to five villages (rows). You buy or go to the islands to get place tiles that you put in your villages. There are five rounds and you get a decreasing amount of resources each round with which to acquire place tiles. Its a many-paths-to-victory kind of game. (It has been described as Stone Age without the dice).


There are three kinds of resources:
There are three kinds of resources:
خط ۶: خط ۶:
3) Fruit - can be used in place of feet or clam shells in all-or-nothing fashion. If you substitute for feet, you must substitute the entire moving cost. If you substitute for clams, you must substitute the entire purchase price.
3) Fruit - can be used in place of feet or clam shells in all-or-nothing fashion. If you substitute for feet, you must substitute the entire moving cost. If you substitute for clams, you must substitute the entire purchase price.


Moving: Your chieftain start at the beach and it costs nothing to return there from the board. Each movement in from the beach costs one foot. Moving up, down, right, left or diagonal on the board costs one foot per space. Staying on a space costs one foot.  
Moving: Your chieftains start at the beach and it costs nothing to return there from the board. Each movement in from the beach costs one foot. Moving up, down, right, left or diagonal on the board costs one foot per space. Staying on a space costs one foot.  


To go to the islands, you use your boats and feet. The closest island costs three feet and the farthest costs six. You have to have the feet as well as the space on the boats for the feet. You get an immediate victory point bonus for going to the islands but you do not get a price token (more about that later). Also, you get the level 2 version of whatever place tile or item you are getting on the islands.
To go to the islands, you use your boats and feet. The closest island costs three feet and the farthest costs six. You have to have the feet as well as the space on the boats for the feet. You get an immediate victory point bonus for going to the islands but you do not get a price token (more about that later). Also, you get the level 2 version of whatever place tile or item you are getting on the islands.
خط ۵۳: خط ۵۳:




== Converter huts ==
Whenever you spend resources, a level 1 converter hut allows you to substitute one resource of your choice. So, for instance, you could move one space and buy something that has four price token on it with four fruit for the token and one clamshell being substituted for the one foot movement. Another example, you could go to the first island for two feet and one clamshell using a level 1 boat. The converter level 2 hut is the same but with any two resources.


'''== Victory Points =='''
'''== Victory Points =='''
خط ۷۳: خط ۷۵:


== Game-End VP's: ==
== Game-End VP's: ==
A) Each village whose size extends to the Tikis and which possesses a Kahuna is active and receives a bonus, listed next to the Kahunas. The first, second, third, fourth and fifth villages receive five, five, ten, ten and fifteen points respectively. Only active villages score points for place tiles in the village.
A) Each village whose size does not extend to the Tikis is ignored for end-game scoring - its place tiles do not count and neither does its Kahuna. The villages below it are not affected - each village must reach the Kahunas independently.
B) Hula dancer gives you one point for each place tile in her village including herself. Level 2 hula dancer gives you two points instead of one.
B) The Kahunas on the first, second, third, fourth and fifth villages scores the player five, five, ten, ten and fifteen points respectively.  
C) Irrigation gives you pts for each type of fruit you have in that particular village.
B) A hula dancer in a village scores one point for each place tile in her village including herself. A level 2 hula dancer scores two points instead of one for each place tile in her village including herself.
D) Long Hut level 2 is worth five points.
C) Irrigation gives you pts for each type of fruit you have in that particular village: Breadfruit, guava, coconuts and bananas.
E) Laka god scores one pt for each fruit symbol on your place tiles. Laka god level 2 scores two points for each fruit symbol.
D) The Long Hut level 2 is worth five points. The long hut level one just takes up space making it easier to reach the Kahunas but does not, itself, score points.
F) Kanaloa god scores two pts for each boat and surfer. Kanaloa 2 scores 4 pts for each boat and surfer.
E) The Laka god in your kingdom scores one pt for each fruit symbol on your place tiles in all of the villages which is the whole kingdom. Laka god level 2 scores two points for each fruit symbol.
F) Kanaloa god scores two pts for each boat and each surfer on all the villages in the kingdom. Kanaloa 2 scores 4 pts for each boat and surfer.

نسخهٔ ‏۱ ژانویهٔ ۲۰۱۳، ساعت ۲۱:۲۰

Overview: You are the chieftain of a kingdom (your placemat) with up to five villages (rows). You buy or go to the islands to get place tiles that you put in your villages. There are five rounds and you get a decreasing amount of resources each round with which to acquire place tiles. Its a many-paths-to-victory kind of game. (It has been described as Stone Age without the dice).

There are three kinds of resources: 1) Feet - let you move around the board, or travel to the islands or go to the cove to catch fish. 2) Clam shells - let you buy place tiles from the board 3) Fruit - can be used in place of feet or clam shells in all-or-nothing fashion. If you substitute for feet, you must substitute the entire moving cost. If you substitute for clams, you must substitute the entire purchase price.

Moving: Your chieftains start at the beach and it costs nothing to return there from the board. Each movement in from the beach costs one foot. Moving up, down, right, left or diagonal on the board costs one foot per space. Staying on a space costs one foot.

To go to the islands, you use your boats and feet. The closest island costs three feet and the farthest costs six. You have to have the feet as well as the space on the boats for the feet. You get an immediate victory point bonus for going to the islands but you do not get a price token (more about that later). Also, you get the level 2 version of whatever place tile or item you are getting on the islands.

For instance, to go to the six foot island, you would need either: A) two three-feet boats and six feet resources or B) you would need the four-foot boat (which comes with a prepaid foot) and the two-foot boat as well as five feet resources. That is the advantage of the pre-paid foot on the four-foot boat.


Purchasing:

To buy some thing from the board: Select the price token (round colored circle with number inside) on the space with the place tile or item you want. If there is more than one place tile available on that space, you will be given a choice of which one you want. The movement cost will be in feet and the purchase price will be in clam shells but you can substitute either or both with fruit if you have it. You gain the price token for the round. There must be an available price token in order to purchase something from that space.

You can pay double to get the level 2 version, which for most tiles is double effect.

You place it in the village (row) of your choice. You must be able to place it in order to purchase it.

A) You can only have one of each type of place tile in each village. For instance, you cannot have a foot (1) hut and a foot (2) hut in the same village but you can have a coconut fruit (1) tree and a breadfruit (2) tree in the same village. B) You can have only one god in each village. You can only have one of each type of god in your whole kingdom and the god vp effects are kingdom-wide. B) Each village must begin with a hut. The huts have a picture of a hut on them: foot hut, clam hut, spear hut, exchange hut, and long hut.

Resources

Base reources

Base resources are on the round indicator. They decrease with each succeeding round. Everyone gets the base resources at the beginning of the round. Any unused resources can be used in the next round.

In-play resource bonuses

  • The third, fourth and fifth villages give you 1, 2 and 3 clams respectively when you purchase Kahunas (Hawaiian priests) for them.
  • When you purchase for your kingdom the second, third and fourth Tikis, you are granted 1, 2, and 3 feet, respectively.
  • One or two of the island treasures are four fruit resources.

== Resource Generators: == generate resources at the beginning of the next round.

  • Fruit level ones - one fruit
  • Fruit level twos - two fruit
  • Clam hut level one - one clam
  • Clam hut level two - two clams
  • Foot hut level one - one foot
  • Foot hut level two - two feet
  • Irrigation level two - one resource of your choice
  • Ku god - level one and two - one foot
  • Kane god level one - one clam
  • Kane god level two - two clams


Converter huts

Whenever you spend resources, a level 1 converter hut allows you to substitute one resource of your choice. So, for instance, you could move one space and buy something that has four price token on it with four fruit for the token and one clamshell being substituted for the one foot movement. Another example, you could go to the first island for two feet and one clamshell using a level 1 boat. The converter level 2 hut is the same but with any two resources.

== Victory Points ==


In-play VP's:

  • Going to the islands gives you a vp bonus.
  • Some of the treasures on the islands are 5 vp's.
  • Spear huts and the Ku god give you a bonus whenever you take a price token with crossed spears. Level 1 is 1 pt. bonus, Level 2 is two pt. bonus.


Round-End VP's:

There is a large sheild on the round indicator at the bottom. If the sum of price tokens and fish are greater than the number on the sheild, then you get a bonus. There is a large bonus for the player with highest sum score, a moderate bonus for the second highest and a token bonus for everyone else whose sum was greater than the sheild. Surfer place tiles lower the sheild value for qualifying for the bonus but surfers do not contribute to your sum when comparing to other players.

Lono god level 1 gives you 2 vp's if you qualify for the bonus, and Lono god level 2 gives you 4 vp's if you qualify for the bonus


Game-End VP's:

A) Each village whose size does not extend to the Tikis is ignored for end-game scoring - its place tiles do not count and neither does its Kahuna. The villages below it are not affected - each village must reach the Kahunas independently. B) The Kahunas on the first, second, third, fourth and fifth villages scores the player five, five, ten, ten and fifteen points respectively. B) A hula dancer in a village scores one point for each place tile in her village including herself. A level 2 hula dancer scores two points instead of one for each place tile in her village including herself. C) Irrigation gives you pts for each type of fruit you have in that particular village: Breadfruit, guava, coconuts and bananas. D) The Long Hut level 2 is worth five points. The long hut level one just takes up space making it easier to reach the Kahunas but does not, itself, score points. E) The Laka god in your kingdom scores one pt for each fruit symbol on your place tiles in all of the villages which is the whole kingdom. Laka god level 2 scores two points for each fruit symbol. F) Kanaloa god scores two pts for each boat and each surfer on all the villages in the kingdom. Kanaloa 2 scores 4 pts for each boat and surfer.