This is a documentation for Board Game Arena: play board games online !

Gamehelpclassicgo: تفاوت میان نسخه‌ها

از Board Game Arena
پرش به ناوبری پرش به جستجو
بدون خلاصۀ ویرایش
بدون خلاصۀ ویرایش
 
(۵ نسخهٔ میانیِ ایجادشده توسط همین کاربر نشان داده نشد)
خط ۳: خط ۳:
===GAME OPTIONS OF THIS ADAPTATION:===
===GAME OPTIONS OF THIS ADAPTATION:===


«Grid size» - game board size; available values:
'''«Grid size» - game board size; available values:'''


- 9x9
- 9x9
خط ۱۱: خط ۱۱:
- 19x19
- 19x19


«Method of counting» - method for counting the score; available values:  
'''«Method of counting» - method for counting the score; available values:'''


- Japanese (counting by territory and opponent's prisoners)
- Japanese (counting by territory and opponent's prisoners)
خط ۱۹: خط ۱۹:
(Notes:  Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)
(Notes:  Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)


«Komi» - compensation points to white for first black move; available values:
'''«Komi and handicaps» - compensation points to white for first black move or handicaps; available values:'''
   
   
- No (without compensation)
- Without komi (without compensation)


- Normal (4 points for 19x19 and 5 points for 9x9, 13x13)  
- Normal komi (4 points for 19x19 and 5 points for 9x9, 13x13)  


- Big compensation (for strong players: 7 points for 9x9, 13x13, 19x19)
- Big komi (for strong players: 7 points for 9x9, 13x13, 19x19)


(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 4.5, 5.5 and 7.5)
- Handicap: 1 stone
 
- Handicap: 2 stones
 
- Handicap: 3 stones
 
- Handicap: 4 stones
 
- Handicap: 5 stones
 
- Handicap: 6 stones
 
- Handicap: 7 stones
 
- Handicap: 8 stones
 
- Handicap: 9 stones
 
(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 0.5(without komi), 4.5, 5.5, 7.5 respectively)
 
(Notes about handicaps: A game may be played with a handicap to compensate for differences in player strengths. First player (administrator of table) plays white. Second player takes black, and either moves first, giving only 0.5 point compensation to white (this is known as a "one stone handicap"), or places from 2 to 9 stones on the board before the first white move. Handicap stones are placed on predefined intersection on the board automatically.)

نسخهٔ کنونی تا ‏۱۲ ژانویهٔ ۲۰۱۷، ساعت ۰۸:۴۱

AGA VARIANT OF GO RULES IS USED AT THIS ADAPTATION OF THE GAME !

GAME OPTIONS OF THIS ADAPTATION:

«Grid size» - game board size; available values:

- 9x9

- 13x13

- 19x19

«Method of counting» - method for counting the score; available values:

- Japanese (counting by territory and opponent's prisoners)

- Chinese (counting by area only)

(Notes: Although players' scores may differ under the two methods, the difference in their scores, and the game result, will be the same)

«Komi and handicaps» - compensation points to white for first black move or handicaps; available values:

- Without komi (without compensation)

- Normal komi (4 points for 19x19 and 5 points for 9x9, 13x13)

- Big komi (for strong players: 7 points for 9x9, 13x13, 19x19)

- Handicap: 1 stone

- Handicap: 2 stones

- Handicap: 3 stones

- Handicap: 4 stones

- Handicap: 5 stones

- Handicap: 6 stones

- Handicap: 7 stones

- Handicap: 8 stones

- Handicap: 9 stones

(Notes: If players have equal points at end of game (draws), then white wins +0.5 point, because komi by rules 0.5(without komi), 4.5, 5.5, 7.5 respectively)

(Notes about handicaps: A game may be played with a handicap to compensate for differences in player strengths. First player (administrator of table) plays white. Second player takes black, and either moves first, giving only 0.5 point compensation to white (this is known as a "one stone handicap"), or places from 2 to 9 stones on the board before the first white move. Handicap stones are placed on predefined intersection on the board automatically.)