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(یک نسخهٔ میانیِ ایجادشده توسط همین کاربر نشان داده نشد)
خط ۱: خط ۱:
==Zasady gry==
===INTRODUCTION===
The Hex game is a connection game independently invented by two mathematicians, Piet Hein and John Nash, respectively in 1942 and 1947. The interest of the game mainly lies on the contrast between the simplicity of its rules and the potential complexity of its strategy. Another interesting aspect is that the game can't end in a tie.


Gra toczy się na planszy w kształcie rombu, złożonej z sześciokątnych pól. Rozmiar planszy może się zmieniać, ale liczba pól na każdym z boków jest zawsze stała. Tradycyjnie pojedynki rozgrywa się na planszy 11×11.


Każdy z dwóch graczy biorących udział w grze dysponuje kamieniami o odmiennych kolorach. Gracze na przemian układają kamienie na wolnych polach planszy, tak, aby sąsiadujące utworzyły nieprzerwany ciąg łączący boki planszy własnego koloru. Wygrywa ten z graczy, który ułoży taki ciąg jako pierwszy.  
===GOAL===
The goal for each player is to create a connected path of his tokens linking his two opposite sides of the board (of his color).


Często stosuje się dodatkową zasadę, mówiącą, że gracz wykonujący ruch jako drugi zamiast położyć swój kamień na wolnym polu może 'przejąć' kamień przeciwnika, tzn. zamienić jego kamień na swój. Dotyczy to tylko drugiego ruchu w rozgrywce (pierwszego ruchu drugiego gracza).


Ta zasada stosowana jest również tutaj.
===OPENING===
The first player places a first token on any cell of the board. The second player has then the choice between:
*continue playing his current color (and thus place a second token anywhere on the board);
*or decide to switch colors and keep the first move for him. In this case the first player places another token with his new color.
 
 
===TURNS===
After the first two moves (see OPENING), each player plays a token of his color on his turn. A token can be placed on any free cell of the board.
 
 
===GAME ENDS===
The game ends when one of the players has built a complete path with his tokens between his two sides of the board. The game can't end in a tie.
 
 
===VARIANTS===
The game can be played on several different board sizes. The 6x6 board is designed to help beginners to understand the basic rules and discover simple game patterns. The 11x11 board is a more classic size. The 14x14 board is the one recommended by John Nash, one of the game inventor, and the 15x15 allowed longer plays.

نسخهٔ کنونی تا ‏۱۱ دسامبر ۲۰۱۳، ساعت ۱۱:۵۲

INTRODUCTION

The Hex game is a connection game independently invented by two mathematicians, Piet Hein and John Nash, respectively in 1942 and 1947. The interest of the game mainly lies on the contrast between the simplicity of its rules and the potential complexity of its strategy. Another interesting aspect is that the game can't end in a tie.


GOAL

The goal for each player is to create a connected path of his tokens linking his two opposite sides of the board (of his color).


OPENING

The first player places a first token on any cell of the board. The second player has then the choice between:

  • continue playing his current color (and thus place a second token anywhere on the board);
  • or decide to switch colors and keep the first move for him. In this case the first player places another token with his new color.


TURNS

After the first two moves (see OPENING), each player plays a token of his color on his turn. A token can be placed on any free cell of the board.


GAME ENDS

The game ends when one of the players has built a complete path with his tokens between his two sides of the board. The game can't end in a tie.


VARIANTS

The game can be played on several different board sizes. The 6x6 board is designed to help beginners to understand the basic rules and discover simple game patterns. The 11x11 board is a more classic size. The 14x14 board is the one recommended by John Nash, one of the game inventor, and the 15x15 allowed longer plays.