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Quarto is a simple abstract game that should take about 15 mins. to play.
Quarto is an abstract board game for 2 players. Players compete to place pieces on a 4x4 grid, to be the first player to make a line of four pieces (or in advanced variant, also a 2x2 square) where all of them share some characteristic. The twist is that the opponent chooses the piece to be played.


'''To win, complete a row of 4 pieces (horizontally, vertically, or diagonally) that share at least one trait in common'''. The twist to the game is that you select the piece your opponent places on the board and vice versa.  
== Start of the game ==
The board is divided into 16 spaces in a 4x4 grid. There are 16 pieces. Each piece can be light or dark, tall or short, circular or square, and solid or hollow. Each possible combination (for example, light/tall/circular/solid or dark/short/square/hollow) appears exactly once. The board starts off empty; all pieces are off the board.


Pieces have 4 traits each which are a combination of the following:
== Player's turn ==
- Tall or Short
In a player's turn, two steps happen. First, the '''opponent''' chooses a piece, then the player chooses a space to place the piece. Any piece still off the board may be selected, and any empty space may be selected.
- Dark or Light
 
- Round or Square
== End of the game ==
- Hollow or Solid
The game ends when there is a line of four occupied spaces, of which all four pieces in the line share a common trait (for example, all light or all short). The player that places the last piece that forms that line of four (not the opponent who selected it) is the winner.
 
In the '''advanced''' variant, a 2x2 area that share a common trait also ends the game, winning for the player that places the piece.

نسخهٔ کنونی تا ‏۹ ژانویهٔ ۲۰۱۶، ساعت ۱۲:۲۷

Quarto is an abstract board game for 2 players. Players compete to place pieces on a 4x4 grid, to be the first player to make a line of four pieces (or in advanced variant, also a 2x2 square) where all of them share some characteristic. The twist is that the opponent chooses the piece to be played.

Start of the game

The board is divided into 16 spaces in a 4x4 grid. There are 16 pieces. Each piece can be light or dark, tall or short, circular or square, and solid or hollow. Each possible combination (for example, light/tall/circular/solid or dark/short/square/hollow) appears exactly once. The board starts off empty; all pieces are off the board.

Player's turn

In a player's turn, two steps happen. First, the opponent chooses a piece, then the player chooses a space to place the piece. Any piece still off the board may be selected, and any empty space may be selected.

End of the game

The game ends when there is a line of four occupied spaces, of which all four pieces in the line share a common trait (for example, all light or all short). The player that places the last piece that forms that line of four (not the opponent who selected it) is the winner.

In the advanced variant, a 2x2 area that share a common trait also ends the game, winning for the player that places the piece.