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	<title>Board Game Arena - مشارکت‌های کاربر [fa]</title>
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	<updated>2026-10-17T13:05:58Z</updated>
	<subtitle>مشارکت‌های کاربر</subtitle>
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	<entry>
		<id>https://fa.doc.boardgamearena.com/index.php?title=Tips_secretmoon&amp;diff=2253</id>
		<title>Tips secretmoon</title>
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		<updated>2017-02-23T17:38:50Z</updated>

		<summary type="html">&lt;p&gt;Urzamtg: Created page with &amp;quot;== Character advice (from the official manual) ==  &amp;#039;&amp;#039;&amp;#039;The Princess&amp;#039;&amp;#039;&amp;#039;  The most important character in the Princess team. Given the Princess team loses if you are caught, you ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character advice (from the official manual) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Princess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most important character in the Princess team.&lt;br /&gt;
Given the Princess team loses if you are caught, you&lt;br /&gt;
need to hide better than even the Wanderer, and many&lt;br /&gt;
will try to find you. However, the only one who&lt;br /&gt;
technically can capture you is the Minister, so don&#039;t&lt;br /&gt;
despair just because you&#039;re found. You can hide to&lt;br /&gt;
protect yourself, and try to accuse the remaining Guards&lt;br /&gt;
to buy time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wanderer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game isn&#039;t over even if the Wanderer is captured,&lt;br /&gt;
so you can act somewhat fearlessly. You know who the&lt;br /&gt;
Princess is, and the rest of the players are almost all&lt;br /&gt;
Guards, so you can accuse them and deplete their&lt;br /&gt;
numbers. However, you do lose if both you and the&lt;br /&gt;
Princess are found, so if you want to play dauntlessly,&lt;br /&gt;
you need to hide the Princess well. Why not inspect the&lt;br /&gt;
Princess, just to fool the others?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Minister&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most important character in the Minister team. Also,&lt;br /&gt;
the only one in the Minister team who can accuse&lt;br /&gt;
without risk, though accusing too much may draw&lt;br /&gt;
unwanted attention. You might want to start out with a&lt;br /&gt;
few Inspections. If you&#039;re found, hope for the Guards&#039;&lt;br /&gt;
protection and accuse the others in order to find the &lt;br /&gt;
Princess and the Wanderer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Guard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Guards are really weak. In spirit. As soon as you&lt;br /&gt;
are found, you faint and are captured.&lt;br /&gt;
But you can&#039;t go around just being afraid. You are not&lt;br /&gt;
alone. Use your numbers, and pin down the enemy.&lt;br /&gt;
Sometimes you will need to sacrifice yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Priestess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In reality, you&#039;re the third member of the Princess team,&lt;br /&gt;
but if asked, you say the same thing as a Guard. To&lt;br /&gt;
mask the whereabouts of the Princess, you can start out&lt;br /&gt;
with hiding the first round to draw false suspicion, or&lt;br /&gt;
accuse Guards like the Wanderer would. In some ways,&lt;br /&gt;
the Priestess might be the most interesting character in&lt;br /&gt;
the game.&lt;/div&gt;</summary>
		<author><name>Urzamtg</name></author>
	</entry>
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