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	<id>https://fa.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Scottmcn</id>
	<title>Board Game Arena - مشارکت‌های کاربر [fa]</title>
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	<updated>2026-10-16T06:10:32Z</updated>
	<subtitle>مشارکت‌های کاربر</subtitle>
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	<entry>
		<id>https://fa.doc.boardgamearena.com/index.php?title=Gamehelpelfenland&amp;diff=2231</id>
		<title>Gamehelpelfenland</title>
		<link rel="alternate" type="text/html" href="https://fa.doc.boardgamearena.com/index.php?title=Gamehelpelfenland&amp;diff=2231"/>
		<updated>2017-02-11T00:06:38Z</updated>

		<summary type="html">&lt;p&gt;Scottmcn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal of the game ==&lt;br /&gt;
&lt;br /&gt;
Visiting as many cities as possible in Elfenland over 4 rounds.&lt;br /&gt;
&lt;br /&gt;
At the end of the 4th round, the player who collected the most Town Pieces wins. Any players having an equal number of Town Pieces are ranked by remaining cards (the more the better).&lt;br /&gt;
&lt;br /&gt;
We advise you to play with at least 3 players to best enjoy the game (4 or 5 is even better). A lot of the fun comes from using the Transportation Counters set by other players to optimise one&#039;s travels, so the more the merrier!&lt;br /&gt;
&lt;br /&gt;
== Round overview ==&lt;br /&gt;
&lt;br /&gt;
A round is split into phases:&lt;br /&gt;
&lt;br /&gt;
# Each player fills his hand up to 8 cards and gets a secret Transportation Counter.&lt;br /&gt;
# One after another, each player chooses a Transportation Counter from the 5 visible or draws from the facedown stack, until each player has taken 3.&lt;br /&gt;
# One after another, each player must plan a travel route by laying a Transportation Counter matching the terrain of the chosen road. This phase goes on until each player has passed consecutively. Each player also owns an Obstacle that he can lay down on a Transportation Counter to increase the cost of travel by an addtional card.&lt;br /&gt;
# One after another, each player travels from town to town. The current position of a player is indicated by the Elf Boot of his color, initially set on the biggest town, Elvenhold.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, a player can keep a maximum of 4 cards in hand, and keeps only 1 Transportation counter.&lt;br /&gt;
&lt;br /&gt;
== Travel rules ==&lt;br /&gt;
&lt;br /&gt;
Players can travel :&lt;br /&gt;
* on the roads on which a Transportation Counter has been set&lt;br /&gt;
* on the rivers&lt;br /&gt;
* on the lakes&lt;br /&gt;
&lt;br /&gt;
To travel on a road, a river or a lake, the player needs to pay with the cards in hand the cost matching the terrain of the road and the means of transport used.&lt;br /&gt;
&lt;br /&gt;
For example, if the Transportation Counter &#039;Magic Cloud&#039; has been set on a mountain road, one can travel with just one &#039;Magic Cloud&#039; card. But if it has been set on a forest or plain road, one needs to pay 2 &#039;Magic Cloud&#039; cards to pass (Note: the &#039;Magic Cloud&#039; Transportation Counter cannot be placed in the desert, as it&#039;s too hot for a Cloud there).&lt;br /&gt;
&lt;br /&gt;
Also :&lt;br /&gt;
* To travel a river, you need only 1 &#039;Raft&#039; card to go downriver, but you need 2 to go upriver (look for the small arrow pointing downriver).&lt;br /&gt;
* To cross a lake, you need to pay two &#039;Raft&#039; cards.&lt;br /&gt;
* If an Obstacle has been set on a road, you need to pay 1 more card of the appropriate type.&lt;br /&gt;
* If you don&#039;t have the appropriate cards to travel on a road, you can still pass using a &#039;Caravan&#039;, by paying 3 cards of any type (4 cards if there is an Obstacle on the road).  The cards may be any combination of transportation types.  &lt;br /&gt;
&lt;br /&gt;
== Variant ==&lt;br /&gt;
&lt;br /&gt;
In the &#039;Hometown&#039; variant, each player gets a secret town card at the beginning of the game, telling him which town he has to reach at the end of the 4th round.&lt;br /&gt;
&lt;br /&gt;
If he doesn&#039;t manage to get there, he&#039;ll lose as many points as the remaining distance he has to travel to get there.&lt;br /&gt;
&lt;br /&gt;
This variant gives more tactical depth to the game, as you have to plan each round to the best to get the most Town Pieces while making sure to be able to get to your hometown at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Scottmcn</name></author>
	</entry>
	<entry>
		<id>https://fa.doc.boardgamearena.com/index.php?title=Tips_elfenland&amp;diff=2228</id>
		<title>Tips elfenland</title>
		<link rel="alternate" type="text/html" href="https://fa.doc.boardgamearena.com/index.php?title=Tips_elfenland&amp;diff=2228"/>
		<updated>2017-02-10T23:51:02Z</updated>

		<summary type="html">&lt;p&gt;Scottmcn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most obviously, always try and get transportation tiles to match your cards.  Keep in mind that the other players won&#039;t be taking tiles they consider to be unnecessary so the tiles they take will match the cards they have.  &lt;br /&gt;
&lt;br /&gt;
Depend on other players to give you opportunities based on their choices of tiles.  You have eight cards and only four (or five) tiles so you have to travel on other people&#039;s routes some of the time.&lt;br /&gt;
Therefore don&#039;t spend a lot of time in a section of the board without the other players.&lt;br /&gt;
&lt;br /&gt;
Given that you will be dealt eight cards and there are only seven types you will get at least one pair.  Your odds on three of kind or two pair are pretty good. &lt;br /&gt;
&lt;br /&gt;
Watch what the other players are turning down when they have their turn.  If a given player takes a random tile from the stack that means they don&#039;t want or need the tiles on offer.&lt;br /&gt;
You can makes guesses as to what they have using this information. &lt;br /&gt;
&lt;br /&gt;
You only get one obstacle for the game.  Save your obstacle for the third or fourth turn.  You should either place it to affect multiple players or the leader. &lt;br /&gt;
If you save it for the fourth turn, you do run the risk of the best place to use it being on your own route. &lt;br /&gt;
&lt;br /&gt;
Try not to leave small pockets of cities spread around the board or they will be too far apart in the final turn.&lt;br /&gt;
&lt;br /&gt;
If you find you will have a spare tile you have some choices; save it for the next turn, plan to discard, use it in an area you are not going to go.  If you are using it on an area you aren&#039;t going to go you should place it so that it is inefficient.  Putting a dragon in the forest means someone needs 2 dragons to get through.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the rafts are useful for getting around a place where someone has placed a difficult tile. &lt;br /&gt;
Keep in mind the caravan rule; if you have to get through an area you can use 3 cards of ANY or MIXED types (4 with obstacles).&lt;/div&gt;</summary>
		<author><name>Scottmcn</name></author>
	</entry>
	<entry>
		<id>https://fa.doc.boardgamearena.com/index.php?title=Tips_elfenland&amp;diff=2227</id>
		<title>Tips elfenland</title>
		<link rel="alternate" type="text/html" href="https://fa.doc.boardgamearena.com/index.php?title=Tips_elfenland&amp;diff=2227"/>
		<updated>2017-02-10T23:15:29Z</updated>

		<summary type="html">&lt;p&gt;Scottmcn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most obviously, always try and get transportation tiles to match your cards.  Keep in mind that the other players won&#039;t be taking tiles they consider to be unnecessary so the tiles they take will match the cards they have.  &lt;br /&gt;
&lt;br /&gt;
Depend on other players to give you opportunities based on their choices of tiles.  You have eight cards and only four (or five) tiles so you have to travel on other people&#039;s routes some of the time.&lt;br /&gt;
Therefore don&#039;t spend a lot of time in a section of the board without the other players.&lt;br /&gt;
&lt;br /&gt;
Given that you will be dealt eight cards and there are only seven types you will get at least one pair.  Your odds on three of kind or two pair are pretty good. &lt;br /&gt;
&lt;br /&gt;
Watch what the other players are turning down when they have their turn.  If a given player takes a random tile from the stack that means they don&#039;t want or need the tiles on offer.&lt;br /&gt;
You can makes guesses as to what they have using this information. &lt;br /&gt;
&lt;br /&gt;
You only get one obstacle for the game.  Save your obstacle for the third or fourth turn.  You should either place it to affect multiple players or the leader. &lt;br /&gt;
If you save it for the fourth turn, you do run the risk of the best place to use it being on your own route. &lt;br /&gt;
&lt;br /&gt;
Try not to leave small pockets of cities spread around the board or they will be too far apart in the final turn.&lt;br /&gt;
&lt;br /&gt;
The desert is hard for everyone.  If you have a hand that could pick up desert cities easily you should utilize it.  &lt;br /&gt;
&lt;br /&gt;
If you find you will have a spare tile you have some choices; save it for the next turn, plan to discard, use it in an area you are not going to go.  If you are using it on an area you aren&#039;t going to go you should place it so that it is inefficient.  Putting a dragon in the forest means someone needs 2 dragons to get through.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the rafts are useful for getting around a place where someone has placed a difficult tile. &lt;br /&gt;
Keep in mind the caravan rule; if you have to get through an area you can use 3 cards  (4 with obstacles).   &lt;br /&gt;
&lt;br /&gt;
Try not to end your turn in Kiromah (the dead-end city, SW of the desert).  It is very easy for someone to put a dragon or magic cloud on the road leaving Kiromah which could be disastrous for you.&lt;/div&gt;</summary>
		<author><name>Scottmcn</name></author>
	</entry>
	<entry>
		<id>https://fa.doc.boardgamearena.com/index.php?title=Tips_elfenland&amp;diff=2224</id>
		<title>Tips elfenland</title>
		<link rel="alternate" type="text/html" href="https://fa.doc.boardgamearena.com/index.php?title=Tips_elfenland&amp;diff=2224"/>
		<updated>2017-02-10T19:28:31Z</updated>

		<summary type="html">&lt;p&gt;Scottmcn: Created page with &amp;quot;Most obviously, always try and get transportation tiles to match your cards.  Keep in mind that the other players won&amp;#039;t be taking tiles they consider to be unnecessary so the ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most obviously, always try and get transportation tiles to match your cards.  Keep in mind that the other players won&#039;t be taking tiles they consider to be unnecessary so the tiles they take will match the cards they have.  &lt;br /&gt;
&lt;br /&gt;
Depend on other players to give you opportunities based on their choices of tiles.  You have eight cards and only four (or five) tiles so you have to travel on other people&#039;s routes some of the time.&lt;br /&gt;
Therefore don&#039;t spend a lot of time in a section of the board without the other players.&lt;br /&gt;
&lt;br /&gt;
Given that you will be dealt eight cards and there are only seven types you will get at least one pair.  Your odds on three of kind or two pair are pretty good. &lt;br /&gt;
&lt;br /&gt;
Watch what the other players are turning down when they have their turn.  If a given player takes a random tile from the stack that means they don&#039;t want or need the tiles on offer.&lt;br /&gt;
You can makes guesses as to what they have using this information. &lt;br /&gt;
&lt;br /&gt;
You only get one obstacle for the game.  Save your obstacle for the third or fourth turn.  You should either place it to affect multiple players or the leader. &lt;br /&gt;
If you save it for the fourth turn, you do run the risk of the best place to use it being on your own route. &lt;br /&gt;
&lt;br /&gt;
Try not to leave small pockets of cities spread around the board or they will be too far apart in the final turn.&lt;br /&gt;
&lt;br /&gt;
The desert is hard for everyone.  If you have a hand that could pick up desert cities easily you should utilize it.  &lt;br /&gt;
&lt;br /&gt;
If you find you will have a spare tile you have some choices; save it for the next turn, plan to discard, use it in an area you are not going to go.  If you are using it on an area you aren&#039;t going to go you should place it so that it is inefficient.  Putting a dragon in the forest means someone needs 2 dragons to get through.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the rafts are useful for getting around a place where someone has placed a difficult tile. &lt;br /&gt;
Keep in mind the caravan rule; if you have to get through an area you can use 3 cards of a kind (4 with obstacles).   &lt;br /&gt;
&lt;br /&gt;
Try not to end your turn in Kiromah (the dead-end city, SW of the desert).  It is very easy for someone to put a dragon or magic cloud on the road leaving Kiromah which could be disastrous for you.&lt;/div&gt;</summary>
		<author><name>Scottmcn</name></author>
	</entry>
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